
Vertex Eisenstein
The Dead Parrot Shoppe Inc.
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Posted - 2008.06.12 12:14:00 -
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Edited by: Vertex Eisenstein on 12/06/2008 12:15:34 Theres a few options.
The best way of avoiding being scrammed is to never let the enemy come within range of you. As soon as you enter a lowsec system you can be checking the local channel for likely pirates. If the system is full of people with a low sec rating then dont hang out in the belts!
If you are in a belt though, you can use your scanner to identify if any ships are coming close to your position. Set the scanner to use your overview settings and set your overview to your combat settings. Set the angle to 360 and the distance to 1AU (150,000,000Km, although you may want to vary this distance depending where in a system you are - in a position far from other celestials you can use a larger distance, less in crowded space). Now when you are in the belts you can keep hitting the scanner button repeatedly and see all ships in space inside that sphere with you at its centre. If you see a combat ship suddenly appear on scan then it may well be heading to you. You will get a few seconds extra warning and should have enough time to warp out.
The time it takes for you to warp out will be reduced to zero if you are "aligned". This means that you double click in space very close to a distant object (gate, planet, station etc.) so that you move towards that object. If you are moving at more than 75% of your maximum speed you will enter warp as soon as you give the command, no matter how slow your ship is.
Your choice of ship is important too. In your scenario you are just surveying the belts. There is no need to use an expensive large and slow ship to do this. Don't risk more than it takes to get the job done. For this job I would use a cheap frigate fitted with speed mods. That way you can warp about faster to cover more ground, you should be able to orbit rats fast enough so they cant hit you well, or flee if they do too much damage, and you may be able to fly out of scram range if you are attacked. Even if you do lose your ship it only cost a couple of mil, so who cares?
As far as fitting goes, there are a few strategies: The most obvious is to be able to run away. To do this you must be either fitted with warp core stabs or be faster than the ship scramming you. With stabs you wont be able to fight as your tank will be gimped to fit the things and your lock times will be glacial. If you are just surveying belts you dont need to fight though so they may be a valid choice. Be aware though that using stabs is viewed as tantamount to cheating by some (irational) people.
If you fit speed mods such as a MWD, overdrive injectors and nanofibers on your frigate, then maybe you will be faster than the person attacking. It is of course possible that the player attacking you is in an officer fit rigged interceptor with a head full of snake implants. You would have no chance of escaping scram range then, but lets assume you got lucky and you are faster than them. If you are aligned you should be gone before they can lock you, but if they do scram you, then point your ship at a celestial object and light off the MWD. They will follow to attempt to keep you in range. Click on the celestial object you are aligned to and keep spamming the "warp to" button on your overview as the range to your attacker increases. As soon as you are out of scram range you will warp.
At this point I should mention something VERY IMPORTANT! There was no need for you to have lost your pod when you were attacked. The only times you should lose a pod are in very laggy situations (ie. large fleet battles) or when you are caught inside a warp disrupt bubble, which are only found in 0.0 space. When you get scrammed firstly, DONT PANIC! Stay calm and attempt to use the countermeasures available to you. If it becomes clear that you cant escape and are going to lose your ship, then align to a celestial object and move towards it at max speed. When your ship goes pop it vanishes off his overview and he must relock your pod
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